Pip scale
Quantities that a selected object's pip row can represent.
- Engine enum
PipScaleType- Input form
- Named token
A pip is one of the small markers drawn in a row beneath a selected object. PipScale chooses the quantity that row counts, in any letter case, and that page gives each scale’s row length and how the row fills. The pip colors are a separate list.
A type that can carry passengers shows its passengers whatever its scale. The scale then sets only the length of the row.
Values
5 of 5
| Input | Meaning | Engine constant | Stored value |
|---|---|---|---|
Ammo | Remaining ammunition. | PIPSCALE_AMMO | 1 |
Tiberium | Stored Tiberium. A Weeder=yes structure counts the weeds its house holds instead. Infantry and aircraft draw no pips. | PIPSCALE_TIBERIUM | 2 |
Passengers | Passenger space in use. | PIPSCALE_PASSENGERS | 3 |
Power | Nothing. The row has a length, but no pips are drawn in it. | PIPSCALE_POWER | 4 |
Charge | A vehicle's stored charge against its MaxCharge. Any other kind of object shows the row empty. | PIPSCALE_CHARGE | 5 |
No enum values match this filter.
Used by
PipScaleINI key
Source files
Linked at revision 51b52aa38392.