BulletType
Settings read from [<Image ID>].
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| Key | Description | Value | When omitted | Image-selected section |
|---|---|---|---|---|
AnimHigh | The last frame of the projectile's looping flight animation. | integer | 0 | Yes |
AnimLow | The frame the projectile's flight animation returns to when it loops. | integer | 0 | Yes |
AnimPalette | Draws the projectile's body with the animation palette instead of the normal one. | boolean | no | Yes |
AnimRate | The number of game frames each frame of the projectile's flight animation is held for. | integer | 0 | Yes |
NewTheater | Rewrites the second letter of a type's artwork filename to match the theater. | boolean | no | Yes |
Rotates | Draws the projectile from a set of 32 facing frames instead of always from the same one. | boolean | no | Yes |
Theater | Marks a type's artwork as theater-specific in the art file; in a map file it instead names the theater the scenario is played in. | boolean | no | Yes |
Trailer | The animation left behind the projectile as it flies. | class | none | Yes |
Voxel | Draws the type from a voxel model rather than from a shape file. | boolean | no | Yes |
No keys match the current filters.