Skip to content

BulletType

INI referenceArtBulletType

Settings read from [<Image ID>].

9 of 9

KeyDescriptionValueWhen omittedImage-selected section
AnimHighThe last frame of the projectile's looping flight animation.integer0Yes
AnimLowThe frame the projectile's flight animation returns to when it loops.integer0Yes
AnimPaletteDraws the projectile's body with the animation palette instead of the normal one.booleannoYes
AnimRateThe number of game frames each frame of the projectile's flight animation is held for.integer0Yes
NewTheaterRewrites the second letter of a type's artwork filename to match the theater.booleannoYes
RotatesDraws the projectile from a set of 32 facing frames instead of always from the same one.booleannoYes
TheaterMarks a type's artwork as theater-specific in the art file; in a map file it instead names the theater the scenario is played in.booleannoYes
TrailerThe animation left behind the projectile as it flies.classnoneYes
VoxelDraws the type from a voxel model rather than from a shape file.booleannoYes