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Rotates

Draws the projectile from a set of 32 facing frames instead of always from the same one.

Specification
Applies to
BulletType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; no section when omitted
Value
boolean
When omitted
no

The projectile is drawn from one of 32 facing frames, picked from its current heading. Without the setting, every projectile of the type is drawn from the first frame of its artwork whichever way it points.

A flight animation takes precedence. While AnimLow or AnimHigh is other than 0, the animation frame is drawn and the heading is ignored, so the two cannot be combined. A Voxel=yes projectile is turned in three dimensions and ignores both this setting and the flight animation.

The key belongs in the art section that the projectile’s Image names, and it is read only when the projectile’s rules section sets Image=. Where a projectile’s artwork is read from explains what happens without it.

See also — Image, AnimLow, AnimHigh, Voxel