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Rotates

Draws the projectile from a set of 32 facing frames instead of always from the same one.

Specification
Applies to
BulletType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; no section when omitted
Value
boolean
When omitted
no

The frame drawn is picked from the projectile’s current heading, rounded to one of 32 directions. Without the setting every projectile of the type is drawn from the first frame of its artwork however it is pointing.

A flight animation overrides it completely. While either AnimLow or AnimHigh is other than 0 the animation frame is drawn and the heading is not consulted, so the two cannot be combined. A Voxel=yes projectile is turned in three dimensions rather than picked out of a frame set, and reads neither.

The setting is read from the art section named by the projectile’s Image. That assignment is required. Without it the lookup runs against an empty section name, so nothing here is read — not even from an art section named after the projectile, which is where its Voxel setting is still found.

See alsoImage, AnimLow, AnimHigh, Voxel