Meteor shower intensity
Fixed intensity presets used by meteor-shower trigger actions.
- Engine enum
MeteorShowerType- Input form
- Integer
The presets differ only in how many meteors fall and how widely they scatter around the waypoint. The base counts are one for a drizzle, five for a shower, nine for a downpour and fifteen for an Armageddon, and every preset adds zero to two more at random. Along each map axis, a meteor lands up to about a quarter of a cell per meteor in the shower from the waypoint. A drizzle therefore stays within about a cell of the waypoint on each axis, and an Armageddon spreads over a square about nine cells across.
Each meteor is a METLARGE or METSMALL animation, picked at random, and that animation decides what the meteor does where it lands. A higher preset therefore covers more ground with more meteors, but no meteor strikes harder.
Values
4 of 4
| Input | Meaning | Engine constant | Stored value |
|---|---|---|---|
0 | Light drizzle preset. | SHOWER_DRIZZLE | 0 |
1 | Standard shower preset. | SHOWER_SHOWER | 1 |
2 | Heavy downpour preset. | SHOWER_DOWNPOUR | 2 |
3 | Maximum Armageddon preset. | SHOWER_ARMAGEDDON | 3 |
No enum values match this filter.
Used by
- Meteor Shower At...
TACTION_METEOR_SHOWER
Source files
Linked at revision 51b52aa38392.