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[CrateRules]

INI referenceRules[CrateRules]

Settings read from [CrateRules].

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KeyDescriptionValueWhen omitted
CrateImgThe OverlayType whose crates deliver the SilverCrate result in a campaign.classnone
CrateMaximumMost crates placed at the start of a non-campaign scenario.integer255
CrateMinimumFewest crates placed at the start of a non-campaign scenario.integer1
CrateRadiusThe distance from an opened crate within which its area results reach other objects, in cells.distance (cells)2.5
CrateRegenThe range, in minutes, of the random lifetime given to each engine-placed crate.floating point10
FreeMCVNo effectParsed flag that the engine never uses.booleanno
HealCrateSoundSound played at the collector when it opens a heal crate for the local player.soundnone
SilverCrateThe crate result delivered by a CrateImg crate in a campaign.cratetypeHealBase
SoloCrateMoneyCredits a campaign crate pays when its result is money.integer2000
UnitCrateTypeThe single vehicle type every unit crate delivers.classnone
WoodCrateThe crate result delivered by a WoodCrateImg crate in a campaign.cratetypeMoney
WoodCrateImgThe OverlayType used for every crate the engine places itself.classnone