[CrateRules]
Settings read from [CrateRules].
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| Key | Description | Value | When omitted |
|---|---|---|---|
CrateImg | The OverlayType whose crates deliver the SilverCrate result in a campaign. | class | none |
CrateMaximum | Most crates placed at the start of a non-campaign scenario. | integer | 255 |
CrateMinimum | Fewest crates placed at the start of a non-campaign scenario. | integer | 1 |
CrateRadius | The distance from an opened crate within which its area results reach other objects, in cells. | distance (cells) | 2.5 |
CrateRegen | The range, in minutes, of the random lifetime given to each engine-placed crate. | floating point | 10 |
FreeMCVNo effect | Parsed flag that the engine never uses. | boolean | no |
HealCrateSound | Sound played at the collector when it opens a heal crate for the local player. | sound | none |
SilverCrate | The crate result delivered by a CrateImg crate in a campaign. | cratetype | HealBase |
SoloCrateMoney | Credits a campaign crate pays when its result is money. | integer | 2000 |
UnitCrateType | The single vehicle type every unit crate delivers. | class | none |
WoodCrate | The crate result delivered by a WoodCrateImg crate in a campaign. | cratetype | Money |
WoodCrateImg | The OverlayType used for every crate the engine places itself. | class | none |
No keys match the current filters.