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CrateRadius

The distance from an opened crate within which its sweeping results reach other objects, in cells.

Specification
Applies to
global rules
File
rules.ini
Section
[CrateRules]
Value
distance (cells)
When omitted
2.5Fractions are accepted; the default reaches 640 leptons at 256 leptons to the cell.

The cloak, veterancy, armor, firepower and speed crate results affect every object on the ground whose center is closer than this distance to the center of the crate’s cell. Raising the value spreads each of these results over more objects. The heal result is not limited by this setting: it restores every object of the collector’s house.

None of these results checks ownership. Allied, enemy and neutral objects inside the circle, structures included, are affected like the collector’s own.

Each result still has its own filter inside the circle:

  • veterancy promotes only objects whose type has Trainable=yes, as Promotion without kills describes;
  • armor skips an object that an earlier armor crate has already boosted, unless ArmorCrateStacks=yes;
  • firepower skips an object that an earlier firepower crate has already boosted, unless FirepowerCrateStacks=yes;
  • speed always skips an object that an earlier speed crate has already boosted, and it also skips structures and aircraft.

Results that sweep a radius covers what each result does to the objects it reaches.

See also — veterancy