[Options] in SUN.INI
Settings read from [Options].
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| Key | Description | Value | When omitted |
|---|---|---|---|
AltToRally | Makes the force-move key set a factory's rally point and the plain click move the structure. | boolean | no |
AutoSaveInterval | How many frames pass between one automatic save and the next in a game started from the menu, or zero for none. | integer | 10800 |
AutoScroll | Scrolls the tactical map while the pointer rests against the edge of the screen. | boolean | yes |
BitmapSystemFont | boolean | yes | |
DetailLevel | A graphics detail level: the one the player has chosen, or the lowest one at which an animation is drawn. | integer | 2 |
Difficulty | The campaign difficulty as a slider position, 0 for Easy, 1 for Normal and 2 for Hard. | integer | 1 |
GameSpeed | The frame rate the game is held to, from 0 for the fastest to 6 for the slowest. | integer | 3 |
ScrollMethod | Which of three coast-scroll behaviors the held right mouse button drives. | integer | 0 |
ScrollRate | How fast the tactical map is allowed to scroll, from 0 to 7, where a lower figure scrolls faster. | integer | 3 |
SidebarCameoText | Draws each sidebar cameo's object name across the bottom of the cameo. | boolean | yes |
SidebarSorting | Keeps each sidebar strip in a fixed order that depends only on the rules. | boolean | yes |
SimulateWhileUnfocused | Keeps a campaign or skirmish running while another program has the focus. | boolean | no |
TextBackgroundColor | integer | 12 | |
ToolTips | Pops the interface tooltips up while a scenario is running. | boolean | yes |
UnitActionLines | Draws lines from each selected object to its target, along its route and through its queued destinations. | boolean | yes |
No keys match the current filters.