[AI]
Settings read from [AI].
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| Key | Description | Value | When omitted |
|---|---|---|---|
AALimitNo effect | Parsed ceiling on anti-aircraft buildings that the engine never uses. | integer | 10 |
AARatioNo effect | Parsed fraction that the engine never uses. | floating point | .14 |
AIBaseSpacing | Cells of clearance kept around a building when base ground is reserved and computer placements are searched. | integer | 1 |
AIDetectDisguise | Lets every computer house see a disguised soldier for what it is when it scans for a target. | boolean | no |
AirstripLimitNo effect | Parsed ceiling on airstrips that the engine never uses. | integer | 5 |
AirstripRatioNo effect | Parsed airstrip share of a computer base that the engine never uses. | floating point | .12 |
AttackDelayNo effect | Parsed multiplier on a house's first-attack countdown, which no decision consults. | floating point | 5 |
AttackIntervalNo effect | Parsed spacing between computer attacks that the engine never uses. | floating point | 3 |
AutocreateTimeNo effect | Parsed number that the engine never uses. | floating point | 5 |
BarracksLimitNo effect | Parsed ceiling on barracks that the engine never uses. | integer | 2 |
BarracksRatioNo effect | Parsed barracks share of a computer base that the engine never uses. | floating point | .16 |
BaseSizeAddNo effect | Parsed allowance over a rival base's size that the engine never uses. | integer | 3 |
BlockagePathDelay | Frames a ground object spends preferring to wait out a moving obstruction before it insists on routing around one. | integer | 60 |
BuildAANo effect | Parsed anti-aircraft defense list for a computer base that the engine never uses. | typelist | (empty) |
BuildBarracks | The barracks a computer house resolves a generic barracks prerequisite to, in order of preference. | typelist | (empty) |
BuildConst | The construction yard BuildingType; only the first entry is read. | typelist | (empty) |
BuildDefenseNo effect | Parsed defensive structure list for a computer base that the engine never uses. | typelist | (empty) |
BuildHelipadNo effect | Parsed helipad list for a computer base that the engine never uses. | typelist | (empty) |
BuildPDefenseNo effect | Parsed power-hungry defense list for a computer base that the engine never uses. | typelist | (empty) |
BuildPower | The power plants a computer house plans first, in order of preference. | typelist | (empty) |
BuildRadar | The buildings a computer house resolves a generic radar prerequisite to, in order of preference. | typelist | (empty) |
BuildRefinery | The refineries a computer house plans and measures its income against, in order of preference. | typelist | (empty) |
BuildTech | The buildings a computer house resolves a generic tech prerequisite to, in order of preference. | typelist | (empty) |
BuildWeapons | The war factories a computer house resolves a generic factory prerequisite to, in order of preference. | typelist | (empty) |
CompEasyBonus | Whether a computer house drops one difficulty slot when the session holds more than one human player. | boolean | yes |
ComputerBaseDefenseResponse | Multiplies an attacker's ThreatPosed to size the defenders a computer house calls up. | integer | 3 |
ConcreteWalls | The walls a computer house builds its base perimeter from, in order of preference. | typelist | (empty) |
CreditReserve | The balance a computer house must hold before it will start repairing one of its buildings. | integer | 1000 |
DefenseLimitNo effect | Parsed ceiling on defensive buildings that the engine never uses. | integer | 40 |
DefenseRatioNo effect | Parsed defensive share of a computer base that the engine never uses. | floating point | .5 |
EWGates | The gates a computer house fits into the east-west runs of its base perimeter, in order of preference. | typelist | (empty) |
GDIBaseDefenseCoefficient | Scales how many base defenses every computer house except one named "Nod" plans against its accumulated build cost. | floating point | 1 |
GDIWallDefense | The fixed part of the cap on wall tower and base defense pairs a computer house named "GDI" appends after planning its perimeter wall. | floating point | 6 |
GDIWallDefenseCoefficient | The difficulty-scaled part of the cap on wall tower and base defense pairs a computer house named "GDI" appends after planning its perimeter wall. | floating point | 3 |
HelipadLimitNo effect | Parsed ceiling on helipads that the engine never uses. | integer | 5 |
HelipadRatioNo effect | Parsed helipad share of a computer base that the engine never uses. | floating point | .12 |
InfantryBaseMultNo effect | Parsed multiplier on building count for infantry production that the engine never uses. | integer | 2 |
InfantryReserveNo effect | Parsed cash threshold for infantry production that the engine never uses. | integer | 2000 |
MaximumBaseDefenseValue | Caps each of the three defense values computed for a base defense BuildingType. | integer | 60 |
NodBaseDefenseCoefficient | Scales how many base defenses a computer house named "Nod" plans against its accumulated build cost. | floating point | 1 |
NSGates | The gates a computer house fits into the north-south runs of its base perimeter, in order of preference. | typelist | (empty) |
Paranoid | Whether the computer houses close ranks against the human players when the game turns against them. | boolean | yes |
PathDelay | How long a ground object waits before searching for a route again after a search that failed. | floating point | .016 |
PatrolScan | How often a patrolling team looks around for something to attack. | floating point | .016 |
PowerEmergencyNo effect | Parsed power fraction that the engine never uses. | floating point | .75 |
PowerSurplusNo effect | Parsed power margin that the engine never uses. | integer | 50 |
RefineryLimitNo effect | Parsed ceiling on refineries that the engine never uses. | integer | 4 |
RefineryRatioNo effect | Parsed refinery share of a computer base that the engine never uses. | floating point | .16 |
TeslaLimitNo effect | Parsed ceiling on Tesla coils that the engine never uses. | integer | 10 |
TeslaRatioNo effect | Parsed Tesla coil share of a computer base that the engine never uses. | floating point | .16 |
TiberiumFarScan | Distance a harvester searches for a Tiberium patch when it has none in mind. | distance (cells) | 32 |
TiberiumNearScan | Distance a harvester searches for more Tiberium once it is already working a field. | distance (cells) | 6 |
WarLimitNo effect | Parsed ceiling on war factories that the engine never uses. | integer | 2 |
WarRatioNo effect | Parsed war factory share of a computer base that the engine never uses. | floating point | .1 |
No keys match the current filters.