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InfantryReserve

Parsed cash threshold for infantry production that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
integer
When omitted
2000
Used by the game
No — loaded but not used

A computer house never holds money back before ordering infantry. It picks the next infantryman from the demand its teams leave unfilled. Money matters only in that it cannot order a type that costs more than it can spend.