InfantryReserve
Parsed cash threshold for infantry production that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- integer
- When omitted
2000- Used by the game
- No — loaded but not used
A computer house does not build infantry against its balance. Which soldier it orders next comes from the demand its own teams leave unfilled, and money enters that decision only as the test that a candidate’s cost is within the credits the house can spend.
See also — ai-team-production,
InfantryBaseMult