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InfantryReserve

Parsed cash threshold for infantry production that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
integer
When omitted
2000
Used by the game
No — loaded but not used

A computer house does not build infantry against its balance. Which soldier it orders next comes from the demand its own teams leave unfilled, and money enters that decision only as the test that a candidate’s cost is within the credits the house can spend.