InfantryReserve
Parsed cash threshold for infantry production that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- integer
- When omitted
2000- Used by the game
- No — loaded but not used
A computer house never holds money back before ordering infantry. It picks the next infantryman from the demand its teams leave unfilled. Money matters only in that it cannot order a type that costs more than it can spend.
See also — ai-team-production,
InfantryBaseMult