SuperWeaponType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
Action | A superweapon's targeting cursor and firing path, or on a scenario the movie played as the mission begins. | actiontype | None |
AuxBuilding | A BuildingType the house must own before a structure may grant this superweapon. | class | none |
ChargingVoice | The EVA line spoken as the superweapon starts charging. | EVA speech | none |
ImpatientVoice | The EVA line spoken when the cameo of a still-charging superweapon is clicked. | EVA speech | none |
IsPowered | Whether the superweapon stops charging while its house is short of power. | boolean | yes |
ManualControl | Whether the superweapon's charge timer is left stopped instead of counting down on its own. | boolean | no |
RechargeTime | The minutes a superweapon takes to charge, and for a charge-draining weapon the base the drain is scaled from. | floating point | 5 |
RechargeVoice | The EVA line spoken as the superweapon finishes charging. | EVA speech | none |
SidebarImage | The name of the shape file drawn as the superweapon's sidebar cameo. | string | Computed |
SuspendVoice | The EVA line spoken when the cameo of a superweapon whose timer is stopped is clicked. | EVA speech | none |
Type | A superweapon's hard-coded behavior, or under the sync-bug settings the object kind named for the playback trap. | string | none |
UseChargeDrain | Whether the superweapon holds its effect for a timed spell instead of firing once. | boolean | no |
WeaponType | The WeaponType a missile silo launches for this superweapon. | class | none |
No keys match the current filters.