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SuperWeaponType

INI referenceRulesSuperWeaponType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
ActionA superweapon's targeting cursor and firing path, or on a scenario the movie played as the mission begins.actiontypeNone
AuxBuildingA BuildingType the house must own before a structure may grant this superweapon.classnone
CameoSortOrderOrders a type's sidebar cameo among the cameos of the same kind.integer0
ChargingVoiceThe EVA line spoken as the superweapon starts charging.EVA speechnone
ImpatientVoiceThe EVA line spoken when the cameo of a still-charging superweapon is clicked.EVA speechnone
IsPoweredWhether the superweapon stops charging while its house is short of power.booleanyes
ManualControlWhether the superweapon's charge timer is left stopped instead of counting down on its own.booleanno
RechargeTimeThe minutes a superweapon takes to charge, and for a charge-draining weapon the base the drain is scaled from.floating point5
RechargeVoiceThe EVA line spoken as the superweapon finishes charging.EVA speechnone
SidebarImageThe name of the shape file drawn as the superweapon's sidebar cameo.stringComputed
SuspendVoiceThe EVA line spoken when the cameo of a superweapon whose timer is stopped is clicked.EVA speechnone
TypeA superweapon's hard-coded behavior, the object kind named for the playback trap under the sync-bug settings, or where a sound is heard from.stringnone
UseChargeDrainWhether a fired superweapon spends its charge over a timed drain that can be ended early.booleanno
WeaponTypeThe WeaponType a missile silo launches, read only from the first and sixth entries of the superweapon list.classnone