UseChargeDrain
Whether the superweapon holds its effect for a timed spell instead of firing once.
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A charge-draining weapon runs three states instead of two: charging, ready, and discharged. Firing it while ready puts it into the discharged state and turns the clock into a countdown of how long the effect lasts, scaled by ChargeToDrainRatio; firing it again returns it to ready with the ratio applied the other way; letting the drain run out returns it to charging with a full RechargeTime on the clock and takes the effect down.
The flag governs only the state machine and the cameo. What the weapon actually does when it is fired still comes from Type=, and the firestorm defense is the one behavior whose raise and lower calls this state machine drives.
The cameo follows from the same flag: such a weapon always reports itself as charging, so it always carries a clock and never shows the plain ready face, and it can be fired from any state but charging or suspended.