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ChargeToDrainRatio

The exchange rate between a charge-draining superweapon's stored charge and the time its effect runs.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
3

A UseChargeDrain=yes weapon spends its charge while its effect is running, and this figure converts between the two. Firing a fully charged weapon puts a drain of RechargeTime multiplied by this value on the clock; firing it again divides whatever drain is left by the same value and turns it back into charge, so switching the effect off part-way returns the matching share of the charge. The same product is what the cameo clock is drawn against while the effect runs.

Below 1 the effect is shorter than the charge that bought it — the shipped rules set .333, which spends the whole three-minute firestorm charge on one minute of wall — and above 1 it runs longer than the charge took to build. One figure in [General] covers every charge-draining weapon; the firestorm generator’s charge sets out both formulas as the wall uses them.