UnitType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
AltImage | The shape set a visceroid draws its attack animation from. | string | (empty) |
CarriesCrate | Whether a destroyed vehicle of this type drops a crate, when the scenario allows the drop. | boolean | no |
CrateGoodie | Whether the vehicle type is in the random pool a unit crate draws from. | boolean | no |
DeployToFire | Makes a vehicle attack by deploying into its DeploysInto structure on buildable ground, and stops a human player's vehicle from searching for targets. | boolean | no |
HalfDamageSmokeLocationNo effect | Parsed offset that nothing in the engine reads. | point (x,y,z) | 0,0,0 |
Harvester | Makes a UnitType harvest Tiberium, or sets the IQ at which the computer starts replacing lost harvesters. | boolean | no |
IsCoreDefender | Makes a vehicle or structure type immune to EM pulses by default, draws the vehicle like a structure, and marks the structure as a deployed vehicle. | boolean | no |
IsLimpetDrone | Runs a vehicle's shape through a ten-frame loop and draws it without facings. | boolean | no |
IsMobileEMP | Makes a vehicle build up an EM pulse charge and discharge it where it stands when it is deployed. | boolean | no |
IsTilterNo effect | Parsed flag that no gameplay path reads. | boolean | yes |
Jellyfish | Replaces a vehicle's whole firing behavior with an automatic sting on everything in the cells around it. | boolean | no |
LargeVisceroid | Makes a UnitType behave as a large visceroid, or picks the UnitType two merging small visceroids become. | boolean | no |
MaxCharge | The charge a mobile EMP vehicle must reach before it may discharge. | integer | 0 |
MovementRestrictedTo | Confines a vehicle to cells of one land type, which is how rolling stock is held to the rails. | landtype | none |
NoMovingFire | Stops a vehicle firing while it has somewhere to go, resets its firing delay when it halts, and gates its self-reload. | boolean | no |
NonVehicle | Stops a vehicle counting as a vehicle for repair weapons and for infantry that take vehicles over. | boolean | no |
Passive | Makes a vehicle take its speed from the vehicle it follows and refuse routes that stop short of its destination. | boolean | no |
SmallVisceroid | Makes a UnitType behave as a small visceroid, or picks the UnitType that Tiberium deaths spawn. | boolean | no |
SpeedType | The terrain table column a vehicle's per-cell throttle and passability are read from. | SpeedType | Context-dependent |
StartCharge | The charge a vehicle is created with, which only a mobile EMP vehicle spends. | integer | 0 |
TooBigToFitUnderBridge | Splits a vehicle's composed image into two separately sorted pieces while it passes under a bridge. | boolean | no |
Totable | Whether a carryall may pick this vehicle up. | boolean | yes |
Weeder | Makes a BuildingType the structure vein harvesters dock at, or a UnitType a vein harvester. | boolean | no |
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