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UnitType

INI referenceRulesUnitType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
AltImageThe shape set a visceroid draws its attack animation from.string(empty)
CarriesCrateWhether a destroyed vehicle of this type drops a crate, when the scenario allows the drop.booleanno
CrateGoodieWhether the vehicle type is in the random pool a unit crate draws from.booleanno
DeployToFireMakes a vehicle deploy before it may shoot, and stops a player's copy picking targets for itself.booleanno
HalfDamageSmokeLocationNo effectParsed offset that nothing in the engine reads.point (x,y,z)0,0,0
HarvesterMakes a UnitType harvest Tiberium, or sets the IQ at which the computer starts replacing lost harvesters.booleanno
IsCoreDefenderCarries a structure or a vehicle through an EM pulse untouched, and marks a flagged structure as a deployed vehicle.booleanno
IsLimpetDroneRuns a vehicle's shape through a ten-frame loop and draws it without facings.booleanno
IsMobileEMPMakes a vehicle build up an EM pulse charge and discharge it where it stands when it is deployed.booleanno
IsTilterNo effectParsed flag that no gameplay path reads.booleanyes
JellyfishReplaces a vehicle's whole firing behavior with an automatic sting on everything in the cells around it.booleanno
LargeVisceroidMakes a UnitType behave as a large visceroid, or picks the UnitType two merging small visceroids become.booleanno
MaxChargeThe charge a mobile EMP vehicle must reach before it may discharge.integer0
MovementRestrictedToConfines a vehicle to cells of one land type, which is how rolling stock is held to the rails.landtypenone
NoMovingFireStops a vehicle firing while it has somewhere to go, adds a settling delay when it halts, and gates its self-reload.booleanno
NonVehicleStops a vehicle counting as a vehicle for repair weapons and for infantry that take vehicles over.booleanno
PassiveMarks a vehicle as holding a fixed route at a fixed pace, which is how the cars behind a locomotive move.booleanno
SmallVisceroidMakes a UnitType behave as a small visceroid, or picks the UnitType that Tiberium deaths spawn.booleanno
SpeedTypeThe terrain table column a vehicle's per-cell throttle and passability are read from.SpeedTypeContext-dependent
StartChargeThe charge a vehicle is created with, which only a mobile EMP vehicle spends.integer0
TooBigToFitUnderBridgeSplits a vehicle's composed image into two separately sorted pieces while it passes under a bridge.booleanno
WeederMakes a BuildingType the structure vein harvesters dock at, or a UnitType a vein harvester.booleanno