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IsMobileEMP

Makes a vehicle build up an EM pulse charge and discharge it where it stands when it is deployed.

Specification
Applies to
UnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Deploying the vehicle with a full charge fires the hard-coded pulse weapon at its position and returns it to guard. The deploy cursor is refused until the charge reaches MaxCharge. A deploy order given with the deploy key before then fires nothing and also returns the vehicle to guard.

The flag is what lets a vehicle with no DeploysInto type and no passenger capacity take a deploy order at all. A vehicle that has a DeploysInto type, carries passengers, or harvests performs that deploy action instead and never fires the pulse.

See also — emp-pulse