[LEVITATION]
Settings read from [LEVITATION].
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| Key | Description | Value | When omitted |
|---|---|---|---|
Acceleration | How quickly a homing projectile, a jumpjet unit or a levitating unit changes speed. | floating point | 0.5 |
AccelerationDuration | How many frames a levitating unit's thrust keeps pushing. | integer | 20 |
AccelerationProbability | The per-frame chance that a levitating unit with nothing to head for thrusts off in a random direction. | floating point | 0.01 |
Drag | The speed a levitating unit sheds each frame while it is coasting. | floating point | 0.05 |
InitialBoost | The speed a levitating unit gains at once when a thrust begins. | floating point | 1.5 |
IntentionalDeacceleration | The speed a levitating unit sheds each frame while it is deliberately stopping. | floating point | 0.15 |
IntentionalDriftVelocity | The speed a levitating unit moves at while it is drifting rather than thrusting. | floating point | 0.3 |
MaxBlockCountNo effect | Parsed retry count that decides nothing. | integer | 4 |
MaxVelocityWhenFollowing | The speed at which a levitating unit heading for a destination gives up coasting and brakes. | floating point | 5 |
MaxVelocityWhenHappy | The speed above which a wandering levitating unit stops thrusting again. | floating point | 4 |
MaxVelocityWhenPissedOff | The speed at which a levitating unit closing on a target gives up coasting and brakes. | floating point | 6.5 |
PropulsionSoundEffect | The sounds a levitating unit's thrust may play. | list of sounds | (empty) |
ProximityDistance | How close a levitating unit must be to what it is heading for before it drifts instead of thrusting. | floating point | 1.5 |
No keys match the current filters.