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[LEVITATION]

INI referenceRules[LEVITATION]

Settings read from [LEVITATION].

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KeyDescriptionValueWhen omitted
AccelerationHow quickly a homing projectile, a jumpjet unit or a levitating unit changes speed.floating point0.5
AccelerationDurationHow many frames a levitating unit's thrust keeps pushing.integer20
AccelerationProbabilityThe per-frame chance that a levitating unit with nothing to head for thrusts off in a random direction.floating point0.01
DragThe speed a levitating unit sheds each frame while it is coasting.floating point0.05
InitialBoostThe speed a levitating unit gains at once when a thrust begins.floating point1.5
IntentionalDeaccelerationThe speed a levitating unit sheds each frame while it is deliberately stopping.floating point0.15
IntentionalDriftVelocityThe fixed speed of a levitating unit's slow drift toward its target or back to the center of its cell.floating point0.3
MaxBlockCountNo effectA retry count for blocked levitating units that has no effect.integer4
MaxVelocityWhenFollowingThe speed at which a levitating unit heading for a destination gives up coasting and brakes.floating point5
MaxVelocityWhenHappyThe speed a wandering levitating unit must slow below before it can thrust again.floating point4
MaxVelocityWhenPissedOffThe speed at which a levitating unit closing on a target gives up coasting and brakes.floating point6.5
PropulsionSoundEffectThe sounds a levitating unit's thrust may play.list of sounds(empty)
ProximityDistanceHow close a levitating unit must be to what it is heading for before it drifts instead of thrusting.floating point1.5