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[LEVITATION]

INI referenceRules[LEVITATION]

Settings read from [LEVITATION].

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KeyDescriptionValueWhen omitted
AccelerationHow quickly a homing projectile, a jumpjet unit or a levitating unit changes speed.floating point0.5
AccelerationDurationHow many frames a levitating unit's thrust keeps pushing.integer20
AccelerationProbabilityThe per-frame chance that a levitating unit with nothing to head for thrusts off in a random direction.floating point0.01
DragThe speed a levitating unit sheds each frame while it is coasting.floating point0.05
InitialBoostThe speed a levitating unit gains at once when a thrust begins.floating point1.5
IntentionalDeaccelerationThe speed a levitating unit sheds each frame while it is deliberately stopping.floating point0.15
IntentionalDriftVelocityThe speed a levitating unit moves at while it is drifting rather than thrusting.floating point0.3
MaxBlockCountNo effectParsed retry count that decides nothing.integer4
MaxVelocityWhenFollowingThe speed at which a levitating unit heading for a destination gives up coasting and brakes.floating point5
MaxVelocityWhenHappyThe speed above which a wandering levitating unit stops thrusting again.floating point4
MaxVelocityWhenPissedOffThe speed at which a levitating unit closing on a target gives up coasting and brakes.floating point6.5
PropulsionSoundEffectThe sounds a levitating unit's thrust may play.list of sounds(empty)
ProximityDistanceHow close a levitating unit must be to what it is heading for before it drifts instead of thrusting.floating point1.5