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ProximityDistance

How close a levitating unit must be to what it is heading for before it drifts instead of thrusting.

Specification
Applies to
levitation controls
File
rules.ini
Section
[LEVITATION]
Value
floating point
When omitted
1.5

The distance is written in cells and measured flat, between the unit’s center and the point it is steering at; height is not taken into account. Inside it the unit stops using thrusts and moves at IntentionalDriftVelocity instead, and a thrust or a coast already in progress is cut short and braked at IntentionalDeacceleration.

Arriving is a separate and much tighter test: the unit stops dead, with all of its motion zeroed, once it is within half a cell of the point. This figure therefore sets the width of the band in which the unit creeps up on its objective, and anything at or below half a cell removes that band entirely.

The same figure is used for a target and for a destination alike, and it is the only thing that ends a coast when a mood’s speed figure never fires.

Drag covers which objects read this section and the [General] section a file must carry for any of it to be read at all.