ParticleSystemType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
BehavesLike | The named behavior that decides which fixed routines drive a particle or a particle system. | string | none |
HoldsWhat | The ParticleType every particle a system creates is made from. | string | (empty) |
Laser | Whether a railgun system draws a beam alongside its spiral of particles. | boolean | no |
LaserColor | The color of the beam a railgun system draws. | colour (R,G,B) | 0,0,0 |
Lifetime | How many frames a particle system runs before it is retired. | integer | -1 |
LightSize | How strong a light a particle system casts. | integer | 0 |
MovementPerturbationCoefficient | How far each railgun particle's course is deflected from the spiral it was laid on. | floating point | 0.0 |
OneFrameLight | Whether a system's light is redrawn every frame at a brightness that follows how full of particles it is. | boolean | no |
ParticleCap | The size of a spark system's burst, and the fullness a one-frame light's brightness is measured against. | integer | 50 |
ParticlesPerCoord | How many particles a railgun trace lays per lepton of beam length. | floating point | .1 |
PositionPerturbationCoefficient | How far each railgun particle is displaced from its place on the spiral, in leptons. | floating point | 0.0 |
Slowdown | How much a smoke system's spawn interval lengthens every frame. | floating point | 0.0 |
SparkSpawnFrames | How many frames a spark system goes on throwing bursts for. | integer | 0 |
SpawnCutoff | The spawn interval a smoke system stops emitting at. | floating point | 0.0 |
SpawnDirection | The direction a spark burst is thrown in. | vector | 0,0,0 |
SpawnFrames | The interval in game frames between a smoke or fire system's particle spawns. | integer | 1 |
SpawnRadius | How far a smoke system scatters its new particles from its own position, in leptons. | integer | 0 |
SpawnsNo effect | The type spawned where thrown debris lands, and on a particle system a flag no gameplay path reads. | boolean | no |
SpawnSparkPercentage | The chance that a spark system throws a burst on any one frame. | floating point | 0.0 |
SpawnTranslucencyCutoff | The spawn interval past which a smoke system creates its particles a step more faded. | floating point | 0.0 |
SpiralDeltaPerCoord | How far a railgun trace's corkscrew turns per lepton of beam length, in radians. | floating point | .025 |
SpiralRadius | The radius of the corkscrew a railgun trace winds around its beam, in leptons. | floating point | 25.0 |
VelocityPerturbationCoefficient | How far a railgun particle's speed may run above its own type's velocity. | floating point | 0.0 |
No keys match the current filters.