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ParticleSystemType

INI referenceRulesParticleSystemType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
BehavesLikeThe behavior a particle or a particle system follows, such as smoke, gas or sparks.stringnone
HoldsWhatThe ParticleType every particle a system creates is made from.string(empty)
LaserWhether a railgun system draws a beam alongside its spiral of particles.booleanno
LaserColorThe color of the beam a railgun system draws.color (R,G,B)0,0,0
LifetimeHow many frames a particle system runs before it winds down.integer-1
LightSizeHow strong a light a particle system casts.integer0
MovementPerturbationCoefficientHow far each railgun particle's course is deflected from the spiral it was laid on.floating point0.0
OneFrameLightWhether a system's light is redrawn every frame at a brightness that follows how full of particles it is.booleanno
ParticleCapThe size of a spark system's burst, and the fullness a one-frame light's brightness is measured against.integer50
ParticlesPerCoordHow many particles a railgun trace lays per lepton of beam length.floating point.1
PositionPerturbationCoefficientHow far each railgun particle is displaced from its place on the spiral, in leptons.floating point0.0
SlowdownHow much a smoke system's spawn interval lengthens every frame.floating point0.0
SparkSpawnFramesHow many frames a spark system goes on throwing bursts for.integer0
SpawnCutoffThe spawn interval a smoke system stops emitting at.floating point0.0
SpawnDirectionThe direction a spark burst is thrown in.vector0,0,0
SpawnFramesThe starting interval, in game frames, between a smoke or fire system's particle spawns.integer1
SpawnRadiusHow far a smoke system scatters its new particles from its own position, in leptons.integer0
SpawnsNo effectThe type spawned where thrown debris lands, and on a particle system a flag with no effect.booleanno
SpawnSparkPercentageThe chance that a spark system throws a burst on any one frame.floating point0.0
SpawnTranslucencyCutoffThe spawn interval past which a smoke system raises its new particles' fade level by one step.floating point0.0
SpiralDeltaPerCoordHow far a railgun trace's corkscrew turns per lepton of beam length, in radians.floating point.025
SpiralRadiusThe radius of the corkscrew a railgun trace winds around its beam, in leptons.floating point25.0
VelocityPerturbationCoefficientHow much a railgun trace randomly varies its particles' speed.floating point0.0