Lifetime
How many frames a particle system runs before it is retired.
Specification
- Applies to
- ParticleSystemType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1
The count runs down one a frame from the moment the system appears and is the one retirement condition every behavior shares — the others each carry at most one of their own, and Gas, WeakGas and Web carry none. Reaching the end stops a smoke, fire or railgun system emitting; the particles it already made are left to die in their own time, and the system goes once the last of them has. A spark system is not stopped by it and goes on throwing bursts until its own SparkSpawnFrames run out.
[MyGasPuffSys] ; a ParticleSystemType registered in [ParticleSystems]BehavesLike=WeakGasHoldsWhat=MyWeakGas ; a ParticleType registered in [Particles]Lifetime=3