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Locomotion speed type

INI referenceEnumsSpeedType

Movement-table classes used to select terrain speed behavior.

Engine enum
SpeedType
Input form
Named token

A speed type picks the column of the terrain table that an object reads. The table is one rules.ini section per land type, such as [Clear], [Road] or [Water]. Each section holds one entry per speed type, named by the tokens below, beside its Buildable setting. The terrain table section explains what each entry does.

Only a vehicle’s section accepts SpeedType=. Every infantry type uses Foot and every aircraft type uses Winged. A structure uses Float when it sets WaterBound=yes and has no speed type otherwise. The speed type does not choose how the object moves; Locomotor sets that separately.

Values

8 of 8

InputMeaningEngine constantStored value
FootBipedal foot movement.SPEED_FOOT0
TrackTracked vehicle movement.SPEED_TRACK1
WheelWheeled vehicle movement.SPEED_WHEEL2
HoverHover movement.SPEED_HOVER3
WingedAircraft movement.SPEED_WINGED4
FloatWatercraft movement.SPEED_FLOAT5
AmphibiousAmphibious movement.SPEED_AMPHIBIOUS6
CreepCreeping movement.SPEED_CREEP7

Used by

Source files

Linked at revision 51b52aa38392.