Locomotion speed type
Movement-table classes used to select terrain speed behavior.
- Engine enum
SpeedType- Input form
- Named token
A speed type picks the column of the terrain table that an object reads. The table is one rules.ini section per land type, such as [Clear], [Road] or [Water]. Each section holds one entry per speed type, named by the tokens below, beside its Buildable setting. The terrain table section explains what each entry does.
Only a vehicle’s section accepts SpeedType=. Every infantry type uses Foot and every aircraft type uses Winged. A structure uses Float when it sets WaterBound=yes and has no speed type otherwise. The speed type does not choose how the object moves; Locomotor sets that separately.
Values
8 of 8
| Input | Meaning | Engine constant | Stored value |
|---|---|---|---|
Foot | Bipedal foot movement. | SPEED_FOOT | 0 |
Track | Tracked vehicle movement. | SPEED_TRACK | 1 |
Wheel | Wheeled vehicle movement. | SPEED_WHEEL | 2 |
Hover | Hover movement. | SPEED_HOVER | 3 |
Winged | Aircraft movement. | SPEED_WINGED | 4 |
Float | Watercraft movement. | SPEED_FLOAT | 5 |
Amphibious | Amphibious movement. | SPEED_AMPHIBIOUS | 6 |
Creep | Creeping movement. | SPEED_CREEP | 7 |
No enum values match this filter.
Used by
SpeedTypeINI key
Source files
Linked at revision 51b52aa38392.