Buildable
Allows buildings and new Tiberium growth on a land type.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[<LandType ID>]- Value
- boolean
- When omitted
no
[Rough]Buildable=yesA land type set to no refuses both buildings and new Tiberium:
- A cell can take part of a building’s foundation only when its land type is buildable. Two placements skip this test. A laser fence segment may cross Tiberium or veins, and a wall, gate or wall tower may go on a cell holding a wall its house owns, under the conditions in Walls and gates. A
DeployToFire=yesvehicle also deploys to attack only from a buildable cell. - A cell accepts new Tiberium only when its land type is buildable.
See also — tiberium,
AllowTiberium