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Buildable

Allows buildings and new Tiberium growth on a land type.

Specification
Applies to
global rules
File
rules.ini
Section
[<LandType ID>]
Value
boolean
When omitted
no
rules.ini
[Rough]
Buildable=yes

A land type set to no refuses both buildings and new Tiberium:

  • A cell can take part of a building’s foundation only when its land type is buildable. Two placements skip this test. A laser fence segment may cross Tiberium or veins, and a wall, gate or wall tower may go on a cell holding a wall its house owns, under the conditions in Walls and gates. A DeployToFire=yes vehicle also deploys to attack only from a buildable cell.
  • A cell accepts new Tiberium only when its land type is buildable.
See also — tiberium, AllowTiberium