OverlayType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
BuildableOver | Lets structures be placed on cells that hold this overlay. | boolean | no |
CellAnim | Animation created on a cell when this overlay is laid on it. | class | none |
ChainReaction | Whether damage to the overlay's cell can set off the Tiberium standing there. | boolean | no |
Crate | Whether the overlay is a crate, which infantry and vehicles collect by entering its cell. | boolean | no |
CrateTrigger | Whether collecting the overlay springs the crate pickup trigger events. | boolean | no |
DrawFlat | Whether the overlay sorts as a marking on the ground or as something standing upright. | boolean | yes |
Explodes | Blasts the surroundings when an object of this type is destroyed, or detonates an overlay when any explosion reaches its cell. | boolean | no |
High | Marks an overlay tall enough to stop low-flying fire, or a projectile that flies over such an overlay. | boolean | no |
IsARock | Draws objects on a slope beside the overlay in front of it, and cancels the one-level depth lift of an upright overlay. | boolean | no |
IsVeinholeMonster | Lets explosions centered on the veinhole monster's cell damage it. | boolean | no |
IsVeins | Treats an overlay as part of a vein field, or an animation as the attack veins make. | boolean | no |
Land | The land type a cell reports while this overlay is on it. | landtype | Clear |
NoUseTileLandType | Overlay whose own land type stands instead of the land type of the tile beneath it. | boolean | yes |
Overrides | Overlay that no other overlay may replace once it is on a cell. | boolean | no |
Strength | The maximum strength of most object types; wall overlays use it as a per-hit damage threshold. | integer | 1 |
Tiberium | Marks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives. | boolean | no |
Wall | Turns a BuildingType into a wall segment, marks an OverlayType as wall, or lets a WarheadType destroy walls. | boolean | no |
No keys match the current filters.