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OverlayType

INI referenceRulesOverlayType

Settings read from [<ObjectType ID>].

16 of 16

KeyDescriptionValueWhen omitted
CellAnimAnimation created on a cell when this overlay is laid on it.classnone
ChainReactionWhether damage to the overlay's cell can set off the Tiberium standing there.booleanno
CrateWhether the overlay is a crate, which infantry and vehicles collect by entering its cell.booleanno
CrateTriggerWhether collecting the overlay springs the crate pickup trigger events.booleanno
DrawFlatOverlay artwork whose depth is written as a marking on the ground rather than as something standing upright.booleanyes
ExplodesBlasts the surroundings when an object of this type is destroyed, or detonates an overlay when any explosion reaches its cell.booleanno
HighMarks an overlay tall enough to stop low-flying fire, or a projectile that flies over such an overlay.booleanno
IsARockOverlay that objects on a slope beside it are drawn in front of, and whose own depth is not lifted off the ground.booleanno
IsVeinholeMonsterLets an explosion collect the veinhole monster standing under the overlay.booleanno
IsVeinsTreats an overlay as part of a vein field, or an animation as the attack veins make.booleanno
LandThe land type a cell reports while this overlay is on it.landtypeClear
NoUseTileLandTypeOverlay whose own land type stands instead of the land type of the tile beneath it.booleanyes
OverridesOverlay that no other overlay may replace once it is on a cell.booleanno
StrengthThe maximum strength of most object types; wall overlays use it as a per-hit damage threshold.integer1
TiberiumMarks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives.booleanno
WallTurns a BuildingType into a wall segment, marks an OverlayType as wall, or lets a WarheadType destroy walls.booleanno