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Land

The land type a cell reports while this overlay is on it.

Specification
Applies to
OverlayType
File
rules.ini
Section
[<ObjectType ID>]
Value
landtype
When omitted
Clear
rules.ini
[MYWALL] ; example overlay; the stock walls leave Land at Clear
Land=Wall

An overlay can give its cell a land type in place of the one the tile underneath provides. Movement costs and the buildable test read the cell’s land type. Which one the cell reports depends on this value and on NoUseTileLandType:

  1. Wall or Railroad: the cell reports this value, whatever NoUseTileLandType says.
  2. Any other value with NoUseTileLandType=yes, the default: the cell reports this value.
  3. Any other value with NoUseTileLandType=no: the cell usually reports the tile’s land type. The NoUseTileLandType page lists the exceptions for cells that hold Tiberium.

In each case, CliffBackImpassability can still turn the cell to Rock when a neighbor stands a cliff step higher.

Tiberium=yes changes a Land=Clear setting to Tiberium when the section is read. A Tiberium overlay that leaves Land alone therefore reports Tiberium, which is the land type harvesters collect from.

Land=Wall puts the cell under the [Wall] movement costs, and a burning infantryman will not run into the cell. It does not make the overlay a wall. Wall=yes does that, and it controls blocking, damage and connections.