Land
The land type a cell reports while this overlay is on it.
- Applies to
- OverlayType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- landtype
- When omitted
Clear
[MYWALL] ; example overlay; the stock walls leave Land at ClearLand=WallAn overlay can give its cell a land type in place of the one the tile underneath provides. Movement costs and the buildable test read the cell’s land type. Which one the cell reports depends on this value and on NoUseTileLandType:
WallorRailroad: the cell reports this value, whateverNoUseTileLandTypesays.- Any other value with
NoUseTileLandType=yes, the default: the cell reports this value. - Any other value with
NoUseTileLandType=no: the cell usually reports the tile’s land type. TheNoUseTileLandTypepage lists the exceptions for cells that hold Tiberium.
In each case, CliffBackImpassability can still turn the cell to Rock when a neighbor stands a cliff step higher.
Tiberium=yes changes a Land=Clear setting to Tiberium when the section is read. A Tiberium overlay that leaves Land alone therefore reports Tiberium, which is the land type harvesters collect from.
Land=Wall puts the cell under the [Wall] movement costs, and a burning infantryman will not run into the cell. It does not make the overlay a wall. Wall=yes does that, and it controls blocking, damage and connections.