VoxelAnimType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
AttachedSystem | The particle system created with a voxel animation and destroyed with it. | class | none |
BounceAnim | The animation played where thrown debris strikes. | class | none |
BounceSound | The sound effect played where thrown debris strikes the ground. | sound | none |
Damage | A weapon's damage per shot, or the damage an animation, particle or voxel animation delivers through its own warhead. | integer | 0 |
DamageRadius | How near an object must be to a bounce, in leptons, for the debris to damage it. | integer | 0 |
Duration | How many frames a voxel animation lives before it performs its impact and is removed. | integer | 30 |
Elasticity | The fraction of its speed a bouncing object keeps when it rebounds off a surface. | floating point | 0.8 |
ExpireAnim | The animation played where thrown debris ends its life on solid ground, without which it deals no blast damage. | class | none |
ExpireSound | The sound effect played where thrown debris ends its life on solid ground. | sound | none |
IsMeteor | Flies the debris in along a straight approach to the point it was created for. | boolean | no |
IsTiberium | Can seed Tiberium where the debris comes down. | boolean | no |
MaxAngularVelocity | The top of the range a voxel animation's tumbling rate is drawn from, in degrees per frame. | floating point | -1 |
MaxXYVel | The upper bound on the horizontal speed debris is thrown at, in leptons per frame. | floating point | 15 |
MaxZVel | The top of the range a voxel animation's upward launch speed is drawn from, in leptons per frame. | floating point | 5 |
MinAngularVelocity | The bottom of the range a voxel animation's tumbling rate is drawn from, in degrees per frame. | floating point | -1 |
MinZVel | The low end of the vertical speed debris is thrown at, in leptons per frame, and the exact speed of a meteor. | floating point | 3.5 |
NormalizedNo effect | Rescales an animation's frame delay against the game speed setting, or paces a particle's damage states over its flight. | boolean | no |
ShareBarrelData | Borrows the voxel model of another object type's barrel instead of loading one of the animation's own. | boolean | no |
ShareBodyData | Borrows the voxel model of another object type's body instead of loading one of the animation's own. | boolean | no |
ShareSource | The object type a voxel animation borrows its voxel model from. | target | none |
ShareTurretData | Borrows the voxel model of another object type's turret instead of loading one of the animation's own. | boolean | no |
SpawnCount | The upper bound on each of the two random picks whose sum is how many pieces an impact spawns. | integer | 0 |
Spawns | The type spawned where thrown debris lands, and on a particle system a flag no gameplay path reads. | class | none |
StartSound | The sound effect for the creation of a piece, played only by voxel animations. | sound | none |
TrailerAnim | The trail animation dropped at intervals for as long as the effect lasts. | class | none |
Translucent | Blends the image into the scene instead of drawing it solid. | boolean | no |
VoxelIndex | Which section of the voxel model a voxel animation is drawn from. | integer | 0 |
Warhead | The WarheadType a weapon's shot carries, or the one an animation, particle or voxel animation delivers its own damage through. | class | none |
No keys match the current filters.