Skip to content

MinZVel

The low end of the vertical speed debris is thrown at, in leptons per frame, and the exact speed of a meteor.

Animation launch speed

Specification — Animation launch speed
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
3.5

Leptons per frame: 256 leptons to a cell, 15 frames to the second. A thrown animation goes up at this speed plus a whole number of leptons, so this is the slowest launch the type can produce.

The span that whole number comes from is worked out against a ceiling of 3.5 leptons per frame that an animation carries built in; an animation has no upper setting of its own to raise it with. The span is the truncated value of 4.5 minus this setting, and the pick hands back a non-negative offset whichever side of zero that lands on, so the speeds always run upward from the setting and the band grows wider the further the setting sits from 4.5. A setting of 20 launches at 20 through 34; 40 launches at 40 through 74; the built-in 3.5 leaves a span of one and launches at 3.5 exactly, every time.

A meteor takes the figure as its vertical speed outright, with no pick at all. The sign then decides the approach, as IsMeteor describes.

Voxel debris launch speed

Specification — Voxel debris launch speed
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
3.5

Leptons per frame: 256 leptons to a cell, 15 frames to the second. Debris is thrown upward at this speed plus a whole number of leptons drawn from the span up to MaxZVel, so this is the slowest launch the type can produce, and the only one it produces where the maximum stands less than a lepton above it.

A meteor takes the figure as its vertical speed outright, with no pick and no reference to the maximum. The sign then decides the approach, as IsMeteor describes.