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MaxXYVel

The upper bound on the horizontal speed debris is thrown at, in leptons per frame.

Animation lateral speed

Specification — Animation lateral speed
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
15

The value is in leptons per game frame, and a cell is 256 leptons across. When an animation is thrown, each of its two horizontal speeds is drawn separately from a range around zero. For a whole-number setting, the range runs from minus the setting up to one less than the setting: the default 15 gives -15 to 14 on each axis.

A negative setting throws the animation only one way: -15 gives 15 to 44 on each axis, toward the bottom of the screen.

A meteor draws its horizontal speeds from the same range, then reverses them if they would point up the screen, as IsMeteor describes.

Voxel debris lateral speed

Specification — Voxel debris lateral speed
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
15

The top horizontal speed of a piece at launch, in leptons per frame (256 leptons to a cell, 15 frames to the second). Each of the two horizontal directions gets its own speed, drawn independently from minus this setting up to it. For a whole-number setting, each draw is a whole number from minus the setting to one less than the setting, so the positive extreme is never reached.

A meteor draws both speeds the same way, then may reverse them together to keep its approach down or across the screen. IsMeteor describes the full flight.