MaxXYVel
The upper bound on the horizontal speed debris is thrown at, in leptons per frame.
Animation lateral speed
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
15
The value is in leptons per game frame, and a cell is 256 leptons across. When an animation is thrown, each of its two horizontal speeds is drawn separately from a range around zero. For a whole-number setting, the range runs from minus the setting up to one less than the setting: the default 15 gives -15 to 14 on each axis.
A negative setting throws the animation only one way: -15 gives 15 to 44 on each axis, toward the bottom of the screen.
A meteor draws its horizontal speeds from the same range, then reverses them if they would point up the screen, as IsMeteor describes.
Voxel debris lateral speed
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
15
The top horizontal speed of a piece at launch, in leptons per frame (256 leptons to a cell, 15 frames to the second). Each of the two horizontal directions gets its own speed, drawn independently from minus this setting up to it. For a whole-number setting, each draw is a whole number from minus the setting to one less than the setting, so the positive extreme is never reached.
A meteor draws both speeds the same way, then may reverse them together to keep its approach down or across the screen. IsMeteor describes the full flight.