Reinforcement source
Map-edge origins used when objects cross a scenario's boundary.
- Engine enum
SourceType- Input form
- Named token
A house’s Edge setting takes one of these values to choose the map edge its reinforcements enter from. That page covers which kinds of reinforcement use it.
Only the four compass values name an edge. With Edge=Air, reinforcements enter along the north edge and face the same way as with Edge=North. When the team names no waypoint, though, Air can pick a different entry cell on that edge than North would, so set North for north-edge reinforcements.
Values
5 of 5
| Input | Meaning | Engine constant | Stored value |
|---|---|---|---|
North | Enter from the north edge. | SOURCE_NORTH | 0 |
East | Enter from the east edge. | SOURCE_EAST | 1 |
South | Enter from the south edge. | SOURCE_SOUTH | 2 |
West | Enter from the west edge. | SOURCE_WEST | 3 |
Air | Names no edge. Reinforcements enter along the north edge. | SOURCE_AIR | 4 |
No enum values match this filter.
Used by
EdgeINI key
Source files
Linked at revision 51b52aa38392.