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Crate result

INI referenceEnumsCrateType

Random crate outcomes referenced by crate-control settings.

Engine enum
CrateType
Input form
Named token

The list is closed. [Powerups] is read by looking up each of these tokens in turn, so an entry written under any other name is never fetched and a mod cannot add a twentieth result. Crates covers how a result is drawn, what each one does, and the numbers [Powerups] supplies alongside the share.

Values

19 of 19

InputMeaningEngine constantStored value
MoneyAward money.CRATE_MONEY0
UnitCreate a unit.CRATE_UNIT1
HealBaseRestore every object of the collector's house to maximum strength.CRATE_HEAL_BASE2
CloakGrant cloaking.CRATE_CLOAK3
ExplosionDetonate an explosion.CRATE_EXPLOSION4
NapalmCreate a napalm blast.CRATE_NAPALM5
SquadRewritten to Money before the result is applied.CRATE_SQUAD6
DarknessHide explored terrain.CRATE_DARKNESS7
RevealReveal terrain, or reshroud it for a house that already sees everything.CRATE_REVEAL8
ArmorImprove armor.CRATE_ARMOR9
SpeedImprove movement speed.CRATE_SPEED10
FirepowerImprove firepower.CRATE_FIREPOWER11
ICBMGrant the missile result.CRATE_ICBM12
InvulnerabilityNo result handler; the crate is consumed and its animation plays.CRATE_INVULN13
VeteranPromote nearby objects.CRATE_VETERAN14
IonStormNo result handler; the crate is consumed and its animation plays.CRATE_ION_STORM15
GasRelease gas.CRATE_GAS16
TiberiumCreate Tiberium.CRATE_TIBERIUM17
PodNo result handler; the crate is consumed and its animation plays.CRATE_POD18

Used by

Source files

Linked at revision 59fae722af8c.