Skip to content

Crate result

INI referenceEnumsCrateType

Random crate outcomes referenced by crate-control settings.

Engine enum
CrateType
Input form
Named token

These names are the keys of the [Powerups] section, which Crate powerups covers. The list is fixed, and a mod cannot add a result. Crates covers how a result is drawn and what each one does.

Values

19 of 19

InputMeaningEngine constantStored value
MoneyAward money.CRATE_MONEY0
UnitCreate a vehicle.CRATE_UNIT1
HealBaseRestore every object of the collector's house to maximum strength.CRATE_HEAL_BASE2
CloakLet nearby objects cloak.CRATE_CLOAK3
ExplosionDamage the collector and scatter explosions around the crate.CRATE_EXPLOSION4
NapalmCreate a napalm blast.CRATE_NAPALM5
SquadAlways becomes the Money result.CRATE_SQUAD6
DarknessShroud the whole map again for the player of the collector's house. No effect for a computer house.CRATE_DARKNESS7
RevealReveal the whole map to the player of the collector's house. No effect for a computer house.CRATE_REVEAL8
ArmorImprove the armor of nearby objects.CRATE_ARMOR9
SpeedImprove the speed of nearby objects.CRATE_SPEED10
FirepowerImprove the firepower of nearby objects.CRATE_FIREPOWER11
ICBMGrant the collector's house a one-time superweapon, unless it already holds that weapon.CRATE_ICBM12
InvulnerabilityNo effect beyond using up the crate and playing its animation.CRATE_INVULN13
VeteranPromote nearby objects.CRATE_VETERAN14
IonStormNo effect beyond using up the crate and playing its animation.CRATE_ION_STORM15
GasDamage the crate's cell and its neighbors with gas.CRATE_GAS16
TiberiumScatter Tiberium around the crate.CRATE_TIBERIUM17
PodNo effect beyond using up the crate and playing its animation.CRATE_POD18

Used by

Source files

Linked at revision 51b52aa38392.