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WarheadType

INI referenceRulesWarheadType

Settings read from [<ObjectType ID>].

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KeyDescriptionValueWhen omitted
AnimListThe impact animations of the warhead, chosen by the damage the blast carries.list of AnimTypesnone
BrightLights the ground around an explosion with a brief flash.booleanno
ConventionalA blast landing on water plays a splash from the shared list instead of the warhead's own animations.booleanno
DeformThe chance, in percentage points per point of damage, that a blast lowers the ground under it.floating point0
DeformThreshholdDamage at or below this figure never craters the ground.integer0
EMEffectMakes the warhead's detonation create an EM pulse instead of applying blast damage.booleanno
FireThe blast cracks the ice it lands on, and the attack cursor stops offering destroyable cliffs.booleanno
InfDeathThe death sequence an infantryman killed by the warhead performs.integer0
LimpetFactorThe percentage of a vehicle's speed a limpet attachment takes away.floating point0
ParticleThe particle system released where the warhead detonates.classnone
ProneDamageThe fraction of the damage a prone infantryman takes, where one is the full amount.floating point1
RockerThe blast tips the vehicles around it, with the force taken from the damage.booleanno
SparkyBuildings knocked down a damage level burn with the fire set, and terrain objects struck catch fire.booleanno
SpreadA warhead's blast radius, or the frames a Tiberium type waits between spread passes.integer1
TiberiumMarks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives.booleanno
VeinholeTurns damage from the warhead into an attack the victim blames on a veinhole monster.booleanno
VersesThe percentage of a weapon's damage the warhead delivers against each armor class, in armor order.string100%,100%,100%,100%,100%
WallTurns a BuildingType into a wall segment, marks an OverlayType as wall, or lets a WarheadType destroy walls.booleanno
WebbyThe warhead entangles the infantry it catches instead of damaging them.booleanno
WebDurationThe number of frames a webbed infantryman stays pinned.integer300
WebDurationVariationThe number of frames the web duration is shifted at random in either direction.integer25
WebRadiusThe radius in cells of the area a web covers.integer2
WoodLets the warhead damage terrain objects, and wall overlays whose armor is wood.booleanno