WarheadType
Settings read from [<ObjectType ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
AnimList | The impact animations of the warhead, chosen by the damage the blast carries. | list of AnimTypes | none |
Bright | Lights the ground around an explosion with a brief flash. | boolean | no |
Conventional | A blast landing on water plays a splash from the shared list instead of the warhead's own animations. | boolean | no |
Deform | The chance, in percentage points per point of damage, that a blast lowers the ground under it. | floating point | 0 |
DeformThreshhold | Damage at or below this figure never craters the ground. | integer | 0 |
EMEffect | Makes the warhead's detonation create an EM pulse instead of applying blast damage. | boolean | no |
Fire | The blast cracks the ice it lands on, and the attack cursor stops offering destroyable cliffs. | boolean | no |
InfDeath | The death sequence an infantryman killed by the warhead performs. | integer | 0 |
LimpetFactor | The percentage of a vehicle's speed a limpet attachment takes away. | floating point | 0 |
Particle | The particle system released where the warhead detonates. | class | none |
ProneDamage | The fraction of the damage a prone infantryman takes, where one is the full amount. | floating point | 1 |
Rocker | The blast tips the vehicles around it, with the force taken from the damage. | boolean | no |
Sparky | Buildings knocked down a damage level burn with the fire set, and terrain objects struck catch fire. | boolean | no |
Spread | A warhead's blast radius, or the frames a Tiberium type waits between spread passes. | integer | 1 |
Tiberium | Marks an overlay as Tiberium, lets a warhead set Tiberium off, or sets how much Tiberium a generated map receives. | boolean | no |
Veinhole | Turns damage from the warhead into an attack the victim blames on a veinhole monster. | boolean | no |
Verses | The percentage of a weapon's damage the warhead delivers against each armor class, in armor order. | string | 100%,100%,100%,100%,100% |
Wall | Turns a BuildingType into a wall segment, marks an OverlayType as wall, or lets a WarheadType destroy walls. | boolean | no |
Webby | The warhead entangles the infantry it catches instead of damaging them. | boolean | no |
WebDuration | The number of frames a webbed infantryman stays pinned. | integer | 300 |
WebDurationVariation | The number of frames the web duration is shifted at random in either direction. | integer | 25 |
WebRadius | The radius in cells of the area a web covers. | integer | 2 |
Wood | Lets the warhead damage terrain objects, and wall overlays whose armor is wood. | boolean | no |
No keys match the current filters.