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Conventional

A blast landing on water plays a splash from the shared list instead of the warhead's own animations.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Conventional changes only the impact animation. Damage, cratering, particles and the blast’s other effects are the same as without it.

rules.ini
[MyShellWH] ; example WarheadType
Conventional=yes
AnimList=MYBANG16,MYBANG24 ; not used over water

The splash is chosen from SplashList by damage, in 35-point bands: the first entry covers 1 to 34 damage, the second 35 to 69, and the last covers everything above. AnimList uses 25-point bands instead.

A blast splashes only when the ground under the impact is water. It still plays the warhead’s own animation when it is at or above the deck of a bridge, or when a projectile bursts two or more height levels above the ground.