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Conventional

A blast landing on water plays a splash from the shared list instead of the warhead's own animations.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Only the impact animation changes. Damage, cratering, particles and every other effect of the blast are the same over water as anywhere else.

rules.ini
[MyShellWH] ; example WarheadType
Conventional=yes
AnimList=MYBANG16,MYBANG24 ; skipped over water

The splash entries divide the damage into 35-point bands, a wider ladder than the 25-point bands AnimList uses. The substitution is made from the land type under the impact, and it is skipped for a blast standing above a bridge deck, which plays the warhead’s own animation instead.