Conventional
A blast landing on water plays a splash from the shared list instead of the warhead's own animations.
Specification
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Only the impact animation changes. Damage, cratering, particles and every other effect of the blast are the same over water as anywhere else.
[MyShellWH] ; example WarheadTypeConventional=yesAnimList=MYBANG16,MYBANG24 ; skipped over waterThe splash entries divide the damage into 35-point bands, a wider ladder than the 25-point bands AnimList uses. The substitution is made from the land type under the impact, and it is skipped for a blast standing above a bridge deck, which plays the warhead’s own animation instead.