Conventional
A blast landing on water plays a splash from the shared list instead of the warhead's own animations.
Specification
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Conventional changes only the impact animation. Damage, cratering, particles and the blast’s other effects are the same as without it.
[MyShellWH] ; example WarheadTypeConventional=yesAnimList=MYBANG16,MYBANG24 ; not used over waterThe splash is chosen from SplashList by damage, in 35-point bands: the first entry covers 1 to 34 damage, the second 35 to 69, and the last covers everything above. AnimList uses 25-point bands instead.
A blast splashes only when the ground under the impact is water. It still plays the warhead’s own animation when it is at or above the deck of a bridge, or when a projectile bursts two or more height levels above the ground.