AnimList
The impact animations of the warhead, chosen by the damage the blast carries.
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- list of AnimTypes
- When omitted
none
Entries divide the damage into 25-point bands in list order: the first covers 1 to 24 points, the second 25 to 49, and the last covers everything above its own band. A blast carrying exactly zero damage plays nothing whatever the list holds, and so does a warhead whose list is empty.
[MyShellWH] ; example WarheadTypeAnimList=MYBANG16,MYBANG24,MYBANG34 ; 1-24, 25-49, 50 and aboveTwo other settings take the choice away from that ladder. EMEffect=yes draws an entry at random rather than by damage, and Conventional=yes replaces the list with the shared splash list for a blast that lands on water.
A name the animation list does not declare is registered as a new animation rather than refused, so a misspelled entry produces an impact with no visible explosion instead of an error.