AnimList
The impact animations of the warhead, chosen by the damage the blast deals.
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- list of AnimTypes
- When omitted
none
The blast’s damage picks one entry. Each entry covers a 25-point band in list order: the first covers 1 to 24 damage, the second 25 to 49, and so on. The last entry also covers all damage above its band.
[MyShellWH] ; example WarheadTypeAnimList=MYBANG16,MYBANG24,MYBANG34 ; 1-24, 25-49, 50 and aboveA blast that deals exactly zero damage plays no animation. So does a warhead with an empty list; AnimList=none empties it.
Two settings change the choice. EMEffect=yes picks an entry at random instead of by damage. Conventional=yes plays a splash from the shared splash list instead when the blast lands on water.
An entry that names an animation missing from the [Animations] list is added as a new animation, not rejected. A misspelled entry therefore gives no error and shows no explosion.