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AnimList

The impact animations of the warhead, chosen by the damage the blast carries.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
list of AnimTypes
When omitted
none

Entries divide the damage into 25-point bands in list order: the first covers 1 to 24 points, the second 25 to 49, and the last covers everything above its own band. A blast carrying exactly zero damage plays nothing whatever the list holds, and so does a warhead whose list is empty.

rules.ini
[MyShellWH] ; example WarheadType
AnimList=MYBANG16,MYBANG24,MYBANG34 ; 1-24, 25-49, 50 and above

Two other settings take the choice away from that ladder. EMEffect=yes draws an entry at random rather than by damage, and Conventional=yes replaces the list with the shared splash list for a blast that lands on water.

A name the animation list does not declare is registered as a new animation rather than refused, so a misspelled entry produces an impact with no visible explosion instead of an error.