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C4Warhead

The WarheadType behind damage the engine deals without a weapon to draw one from.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none

The engine reaches for this warhead wherever it applies damage that no weapon produced: a demolition charge going off on a structure, an infantryman poisoned by Tiberium or left standing on rock or water, a Tiberium field chain-reacting, a harvester exploding with its load, a laser fence energizing or being torn down over an occupied cell, a firestorm wall closing on something walking into it, and the structure damage tick a house takes while it is short of power.

Its Spread and animation lists therefore shape all of those at once. The demolition charge, the poisoning, the fence, and the firestorm wall pass their damage as forced, which skips the armor table and Immune=yes alike; the low-power tick, the chain reaction, and the harvester explosion are not forced, so only those three are shaped by the warhead’s Verses table and blocked by immunity.