31 — Self destruct
Destroys every member on the map by dealing it damage equal to its remaining strength.
Editor data
- Numeric ID
31- Engine ID
TMISSION_SELF_DESTRUCT- Editor name
- Self destruct
- Need token
NEED_NONE- Parameters
- None
Caveats
- The damage is forced damage through [
C4Warhead](/keys/c4warhead/). Armor,Immune=yes, the owner's armor bias and veteran armor do not reduce it. An infantry with [Cyborg=yes](/keys/cyborg/) dies outright instead of dropping to crawl. Otherwise, an infantry member's death animation is the same as for any other kill by that warhead. - No attacker is recorded, so no house is credited with the kills. Events that need an attacker, such as [Destroyed by any house](/mapping/events/tevent-destroyed/), do not spring. [Destroyed by anything](/mapping/events/tevent-destroyed-any/) springs as it does for any other destruction.
- A member in limbo is not damaged, for example one inside a transport that is not in the team. A passenger inside a transport that is in the team dies with it. If any member is left after the line, the team goes on to its next line. Otherwise the team is deleted before that line runs.
- Keep vehicles listed in [
HarvesterUnit](/keys/harvesterunit/) out of a team that runs this line during a [harvester truce](/keys/harvesterimmune/), unless theC4Warheadsets [LimpetFactor](/keys/limpetfactor/) above0. Such a vehicle takes no damage from the line, and the game stops responding.