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[Map]

MappingScenario formatmap file

Keys read from [Map].

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KeyDescriptionValueWhen omitted
FillThe tile every cell of the map starts out as, either clear ground or water.stringClear
LevelThe brightness added for each height level a cell stands above the ground, or the height added to every cell of the map.integer0
LocalSizeThe part of the playfield that is visible and playable, in cells.rectangle (x,y,w,h)the value of [Map] Size after clipping
SizeWidth and height of the whole playfield, in cells.rectangle (x,y,w,h)1,1,50,50
TheaterMarks a type's artwork as theater-specific in the art file; in a map file it instead names the theater the scenario is played in.TheaterTypeTEMPERATE