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Fill

The tile every cell of the map starts out as, either clear ground or water.

Specification
Applies to
scenarios
File
map file
Section
[Map]
Value
string
When omitted
Clear

The value is compared against Water alone, without regard to case. That one value fills the map with the water tile set; every other value, including a misspelling of it and including the Clear that the read falls back on, fills the map with clear ground. The cells are filled as the map’s dimensions are established, before any of the terrain, overlay or object entries are read, so anything those entries place is laid over the fill rather than into it. The fill resolves its tile before Theater is read and the theater’s own tile set is loaded.

map file
[Map]
Size=0,0,64,64
Fill=Water

Every filled cell takes the first tile of the chosen set. A water map filled this way therefore carries no shoreline of its own: the entries that follow have to lay one down.

See alsoSize, Level, Theater