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Sound sections in SOUND.INI / SOUND01.INI

INI referenceOther INI filesSOUND.INI / SOUND01.INI[<Sound ID>]

Settings read from [<Sound ID>].

15 of 15

KeyDescriptionValueWhen omitted
AttackintegerContext-dependent
ControlstringNORMAL
DecayintegerContext-dependent
Delaystring0
FShiftstring0
Limitinteger3
Loopinteger0
LoopLimitinteger0
MinVolumestring0
PriorityHow firmly a team holds its members against other teams, or how hard a sound competes for a playback channel.string10
RangeHow far the weapon may be fired, in cells, or how far from the view a sound is still heard.integer28
SoundsstringComputed
TypeA superweapon's hard-coded behavior, the object kind named for the playback trap under the sync-bug settings, or where a sound is heard from.stringSCREEN
VolumeThe share of full loudness a sound effect or a music track is played at.string1.0
VShiftstring0