Sound sections in SOUND.INI / SOUND01.INI
Settings read from [<Sound ID>].
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| Key | Description | Value | When omitted |
|---|---|---|---|
Attack | integer | Context-dependent | |
Control | string | NORMAL | |
Decay | integer | Context-dependent | |
Delay | string | 0 | |
FShift | string | 0 | |
Limit | integer | 3 | |
Loop | integer | 0 | |
LoopLimit | integer | 0 | |
MinVolume | string | 0 | |
Priority | How firmly a team holds its members against other teams, or how hard a sound competes for a playback channel. | string | 10 |
Range | How far the weapon may be fired, in cells, or how far from the view a sound is still heard. | integer | 28 |
Sounds | string | Computed | |
Type | A superweapon's hard-coded behavior, the object kind named for the playback trap under the sync-bug settings, or where a sound is heard from. | string | SCREEN |
Volume | The share of full loudness a sound effect or a music track is played at. | string | 1.0 |
VShift | string | 0 |
No keys match the current filters.