Volume
The share of full loudness the sound effect is played at.
Specification
- Applies to
- Sounds
- File
SOUND.INI / SOUND01.INI- Section
[<Sound ID>]- Value
- floating point
- When omitted
1.0
The value scales whatever loudness the caller asked for. Nothing narrows the figure as it is stored, and the product is clamped at 1.0; a figure above 1.0 therefore raises the requested loudness rather than lowering it, up to that ceiling. Both paths that play a sample apply it. An ordinary sound effect is scaled by this and by the player’s SoundVolume setting, and falls silent altogether when that setting is at zero; the voice path applies this alone and leaves the rest to the caller.
[SCOLD8]Priority=75Volume=0.5The product is also what Priority is scaled by before the channels are compared, so lowering a sound’s volume also makes it easier to cut off.