Volume
The share of full loudness a sound effect or a music track is played at.
Sound effect loudness
- Applies to
- Sounds
- File
SOUND.INI / SOUND01.INI- Section
[<Sound ID>]- Value
- string
- When omitted
1.0
Volume= sets how loud the sound plays, as a fraction of its sample’s recorded loudness. A value above 1 is read as a percentage, so 0.5 and 50 mean the same thing, and 1 and 100 are both full loudness. Volume=1.5 is therefore 1.5 percent. The value is held between silence and full loudness, so no sound plays louder than its sample.
Each play multiplies the value by two more factors, and the product is again held at full loudness:
- the distance fade of a sound played at a place in the world, or the loudness the game asks for when the sound has no place;
- the play’s random
VShift=draw.
The SoundVolume option then scales every sound effect, and while it is at zero no sound effect starts. The one exception is the beep the voice volume slider plays outside a game, which follows VoiceVolume instead.
[SCOLD8]Priority=75Volume=0.5A Volume= in the [Defaults] section of SOUND.INI applies to every sound section that omits the key.
Track loudness
- Applies to
- Themes
- File
THEME.INI + THEME01.INI- Section
[<Theme ID>]- Value
- string
- When omitted
1.0
Volume= sets how loud the music track plays, as a share of the level the ScoreVolume option gives every track. It uses the same scale as the music volume slider: Volume=0.5 with the slider at full sounds as loud as a track without the key with the slider at half. A value above 1 is read as a percentage, so 0.5 and 50 mean the same thing. The value is held between silence and full loudness, so no track plays louder than its file.
[MYTHEME]Name=Example themeVolume=0.7A value that is not a number is ignored, and the track plays at full loudness.
History
- Added0.2.0In development
Play music tracks from WAV, OGG, FLAC and MP3 files, and set each track's file and loudness —
themes - Changed0.2.0In development
Define sounds with the Yuri's Revenge SOUND.INI keys —
sounds