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[IQ]

INI referenceRules[IQ]

Settings read from [IQ].

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KeyDescriptionValueWhen omitted
AircraftNo effectParsed intelligence level that the engine never uses.integer4
AutoCrushA parsed per-type flag that nothing acts on, and the IQ at which a computer house starts running things over.integer2
ContentScanNo effectParsed IQ threshold and difficulty flag that the engine never uses.integer4
GuardAreaThe IQ level at which a computer house leaves idle objects in Area Guard instead of Guard.integer4
HarvesterMakes a UnitType harvest Tiberium, or sets the IQ at which the computer starts replacing lost harvesters.integer3
MaxIQLevelsThe top of the house intelligence scale, which computer houses hold outside campaign games.integer5
ProductionThe intelligence level at which a computer house starts itself building rather than waiting to be started.integer5
RepairSellThe house intelligence level at which the computer begins repairing its damaged buildings and selling the ones it cannot afford.integer3
ScatterWhether objects on a mission are allowed to scatter, or the intelligence level at which a house's objects step aside from an incoming threat.integer3
SellBackThe tech level a house must have reached before the computer will sell a building it cannot afford to repair.integer2
SuperWeaponsThe house intelligence level at which a computer house begins firing its superweapons in a campaign.integer4