SellBack
The tech level a house must have reached before the computer will sell a building it cannot afford to repair.
- Applies to
- global rules
- File
rules.ini- Section
[IQ]- Value
- integer
- When omitted
2
A computer house sells a badly damaged building it cannot afford to repair only if its tech level is at or above this value. The comparison is with the house’s tech level, not its IQ.
The same tech level also sets how soon the sale happens. On each frame that the other conditions hold, a random number from 0 through 50 must come out below the tech level. At tech level 5 that happens on about one frame in ten, and above tech level 50 it happens every time. Because the draw repeats, a low tech level delays the sale but does not prevent it. A house at tech level 0 never passes the draw.
The other conditions include money below CreditReserve, damage from a house that is not an ally, no trigger tag on the building, and health below ConditionRed. When the computer repairs lists all of them in order.