SellBack
The tech level a house must have reached before the computer will sell a building it cannot afford to repair.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[IQ]- Value
- integer
- When omitted
2
Despite living among the intelligence settings, the comparison is against the house’s tech level rather than its IQ. The same tech level is then drawn against: a random number from 0 through 50 inclusive must come up below it, so a house at tech level 5 goes through with the sale on roughly one consideration in ten, and only a tech level above 50 never fails the draw.
The rest of the conditions — a shortfall against CreditReserve, damage from a non-ally, no trigger tag, health below ConditionRed — are traced under when the computer repairs.
See also — repair