ConditionRed
The fraction of maximum strength at or below which an object counts as critically damaged.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
.5
Crossing the threshold turns an object’s health bar and its selection pips red, and an airborne aircraft below it trails hard-coded SGRYSMK1 smoke. It is also the health test the computer applies when it decides to sell a damaged building instead of repairing it, and the line above which a patrolling engineer drops an allied building as a renovation target.
The engine default is the same fraction as ConditionYellow, so at the defaults an object reaches both conditions at the same moment and the yellow band is empty.
See also — repair