43 — Quarter health (any source)
Fires when damage takes the tagged object below the condition red fraction of its maximum strength, with or without an attacker credited for it.
Editor data
- Numeric ID
43- Engine ID
TEVENT_ENTER_RED_ANY- Editor name
- Quarter health (any source)
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
INI example
[Events]
<TriggerID>=1,43,0,0The line is ConditionRed of the object type’s maximum strength, so the quarter in the name holds only where that setting is written as .25. The same setting decides how much room the half strength events are left.
A cyborg soldier that survives a killing hit on its stumps always springs the event, whatever strength it was standing at when the hit landed. That reprieve reports itself as this crossing in place of a destruction, so a trigger watching for the soldier’s death sees this event instead.
Caveats
- The line is not a quarter. It is the
ConditionRedfraction of the object type's maximum strength, which the engine defaults to one half. - The blow that destroys the object does reach the event. Damage is first clipped to the strength the object had left, so a fatal hit from above the line counts as crossing it, and the event springs on that blow ahead of the destruction events.
- A blow that crosses both this line and the half strength line springs this event and not the half strength one.
- A blow that credits an attacker springs the combat-only form first and this one immediately after, so an attacker's hit reaches both forms rather than only the combat-only one.