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44 — Attacked by (house)...

Fires when an object of the named house damages the tagged object without destroying it.

Editor data
Numeric ID
44
Engine ID
TEVENT_ATTACKED_BY
Editor name
Attacked by (house)...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
object
INI example
[Events]
<TriggerID>=1,44,0,<House>

Only the damaged object’s tag is offered this event. Attacked by any house has two further offers that this event lacks: one through the owner’s house list when a structure is damaged, and one when the object is destroyed by an attacker.

Valid values

  • A house number, as scenario object records define it. Only the attacker's own house counts, not its allies.
  • If the named house is not in the game, or names a start position that no house holds, the event is never satisfied.
  • If several houses play the named country, only damage from the first of them the game created counts.
Caveats
  • Damage that credits no attacker never satisfies the event.
  • The hit that destroys the object does not satisfy the event, so the event never reports a kill. Healing does not satisfy it either, and neither does splash damage that is reduced to nothing by its distance from the impact.
  • The event is never remembered, so a persistent tag tests it again on every offer. On a trigger that also waits for another temporal event, that event must already be remembered when the hit lands. Trigger springing says when an event is remembered.