44 — Attacked by (house)...
Fires when an object of the named house damages the tagged object without destroying it.
Editor data
- Numeric ID
44- Engine ID
TEVENT_ATTACKED_BY- Editor name
- Attacked by (house)...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- object
INI example
[Events]
<TriggerID>=1,44,0,<House>Only the damaged object’s tag is offered this event. Attacked by any house has two further offers that this event lacks: one through the owner’s house list when a structure is damaged, and one when the object is destroyed by an attacker.
Valid values
- A house number, as scenario object records define it. Only the attacker's own house counts, not its allies.
- If the named house is not in the game, or names a start position that no house holds, the event is never satisfied.
- If several houses play the named country, only damage from the first of them the game created counts.
Caveats
- Damage that credits no attacker never satisfies the event.
- The hit that destroys the object does not satisfy the event, so the event never reports a kill. Healing does not satisfy it either, and neither does splash damage that is reduced to nothing by its distance from the impact.
- The event is never remembered, so a persistent tag tests it again on every offer. On a trigger that also waits for another temporal event, that event must already be remembered when the hit lands. Trigger springing says when an event is remembered.