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[<House ID>]

MappingScenario formatmap file

Keys read from [<House ID>].

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KeyDescriptionValueWhen omitted
ActsLikeThe country a campaign house builds and plans as.stringComputed
AlliesThe houses a scenario's house counts as friendly.list of HouseTypes(empty)
ColorColor scheme for a projectile, house, or Tiberium type; the multiplayer setting holds the index of the player's preferred color.color schemeInherited
CreditsThe money a scenario's house begins a campaign mission with, counted in hundreds.integer0
EdgeThe map edge that a scenario house's reinforcement teams enter from.sourcetypeNorth
IQA campaign house's intelligence level, which turns on each computer behavior whose threshold it reaches.integer0
NodeCountThe number of base node entries read from the house's section.integer0
PercentBuiltNo effectA base completion figure that is read but has no effect.integer0
PlayerControlHands a campaign house to the local player, who commands its objects, and gives the house the player's difficulty slot.booleanno
RatioAITriggerTeamThe percent chance that a house reads its AI triggers when its team countdown expires.integer100
RatioTeamAircraftNo effectParsed aircraft share that the engine never uses.integer75
RatioTeamInfantryNo effectParsed infantry share that the engine never uses.integer75
RatioTeamUnitsNo effectParsed vehicle share that the engine never uses.integer75
TechLevelThe level an object type requires, the level a house holds, the starting value of the tech level setting for skirmish and network games, or a TeamType level that nothing reads.integerComputed