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[<House ID>]

MappingScenario formatmap file

Keys read from [<House ID>].

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KeyDescriptionValueWhen omitted
ActsLikeThe country a scenario's house is treated as belonging to when only two sides can be told apart.integerComputed
AlliesThe houses a scenario's house counts as friendly.list of HouseTypes(empty)
ColorColor scheme, named for a projectile, house, or Tiberium type and stored as a list index for the preferred multiplayer color.colour schemeInherited
CreditsThe money a scenario's house begins a campaign mission with, counted in hundreds.integer0
EdgeThe map edge a scenario's house treats as friendly, used for arrivals and departures.sourcetypeNorth
IQThe house's intelligence level, which opens each computer behavior whose own threshold it reaches.integer0
NodeCountThe number of base node entries read from the house's section.integer0
PercentBuiltNo effectParsed base completion figure that the engine never uses.integer0
PlayerControlMarks a scenario's house as the one the local player is playing, which in a campaign decides the difficulty slot it is given and whether it is spoken to.booleanno
RatioAITriggerTeamThe percent chance that a house consults its AI triggers when its team countdown expires.integer100
RatioTeamAircraftNo effectParsed aircraft share that the engine never uses.integer75
RatioTeamInfantryNo effectParsed infantry share that the engine never uses.integer75
RatioTeamUnitsNo effectParsed vehicle share that the engine never uses.integer75
TechLevelThe level an object type demands, the level a house is given, or the level a non-campaign session hands every house.integerComputed