Skip to content

PlayerControl

Marks a scenario's house as the one the local player is playing, which in a campaign decides the difficulty slot it is given and whether it is spoken to.

Specification
Applies to
House (per-scenario)
File
map file
Section
[<House ID>]
Value
boolean
When omitted
no

A campaign scenario decides what counts as the local player’s house by asking each house two questions: whether it is flagged as human, and whether it carries this setting. Either one is enough. Outside a campaign the question is answered by identity instead — only the house the local machine is actually playing counts, and this setting is ignored there.

scenario map file
[GDI] ; a house record in the scenario's own house list
PlayerControl=yes
Edge=North

What that answer governs is everything the engine does for a player rather than to a house: the difficulty slot the house is given, the EVA lines it hears, the radar events drawn for it, and the sidebar and placement feedback it is given. Difficulty settings and handicaps covers that first half, which is where a missing flag is felt hardest.

The setting is cleared, permanently, when a house passes to the computer.

See alsodifficulty