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Difficulty settings

INI referenceRulesDifficulty settings

Settings read from [<Difficulty ID>].

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KeyDescriptionValueWhen omitted
AirspeedNo effectParsed multiplier on a country or a difficulty setting that no gameplay path reads.floating point1
ArmorAn object type's armor class, or on a country or difficulty setting the divisor of the damage its objects take.floating point1
BuildDelayNo effectParsed value that the engine never uses.floating point.03
BuildSlowdownNo effectParsed flag that the engine never uses.booleanno
BuildTimeThe build-time multiplier a country applies to everything it produces, or the one a difficulty setting applies.floating point1
ContentScanNo effectParsed IQ threshold and difficulty flag that the engine never uses.booleanno
CostThe credit price of one object of this type, or the multiplier a country or a difficulty applies to every price it pays.floating point1
DestroyWallsWhether a computer house in this difficulty slot scores walls as targets while it scans.booleanyes
FirePowerThe multiplier a difficulty setting applies to the damage its houses deal by firing a weapon.floating point1
GroundspeedThe multiplier a country or a difficulty setting applies to the speed of the ground movement its houses make.floating point1
RepairDelayThe wait a computer house takes between starting one building repair and starting the next.floating point.02
ROFA weapon's frames between shots, or the multiplier a country or a difficulty setting applies to that delay.floating point1