Airspeed
A multiplier on a country or a difficulty setting that changes no speed in the game.
The engine accepts and loads it, but no gameplay code uses the stored value.
Country air-speed multiplier
- Applies to
- HouseType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
1.0- Used by the game
- No — loaded but not used
A house of this country combines this multiplier with the difficulty section’s Airspeed= and GameSpeedBias when it is given its difficulty slot. A campaign game leaves the country’s value out, as it does for Groundspeed=.
Nothing in the game reads the combined figure, so no value here changes how fast anything moves. An aircraft flies at Speed= in its aircraft type’s section.
Difficulty air-speed multiplier
- Applies to
- difficulty settings
- File
rules.ini- Section
[<Difficulty ID>]- Value
- floating point
- When omitted
1The difficulty block is re-read from fixed defaults whenever its section is present, so a later file that contains the section without this key restores 1 rather than keeping the earlier value.- Used by the game
- No — loaded but not used
[Easy], [Normal] and [Difficult] each set their own multiplier. A house combines the one for its difficulty slot with GameSpeedBias and, outside a campaign game, with its country’s Airspeed=.
Nothing in the game reads the combined figure, so no value here changes how fast anything moves. An aircraft flies at its type’s Speed=. The difficulty multiplier that does change movement speed is Groundspeed=, and it does not scale aircraft either.