Groundspeed
The multiplier a country or a difficulty setting applies to the top speed of its houses' vehicles and infantry.
Country speed multiplier
- Applies to
- HouseType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
1.0
The objects of a house of this country have their top speed multiplied by this value, so a value above 1 moves them faster. It scales objects whose Locomotor= is Drive, Hover, Walk, Mech or Tunnel: driven vehicles, hovercraft, infantry, walkers and burrowing vehicles. Objects on any other locomotor, including aircraft and jumpjets, do not use it.
[NOD]Groundspeed=1.2 ; example: NOD's ground objects travel 20% fasterOutside a campaign game, the house multiplies this value by the difficulty section’s Groundspeed= and GameSpeedBias once, when it is given its difficulty slot. A campaign game leaves the country’s value out and keeps the other two.
Difficulty speed multiplier
- Applies to
- difficulty settings
- File
rules.ini- Section
[<Difficulty ID>]- Value
- floating point
- When omitted
1The difficulty block is re-read from fixed defaults whenever its section is present, so a later file that contains the section without this key restores 1 rather than keeping the earlier value.
[Easy], [Normal] and [Difficult] each set their own multiplier, and a house takes the one for its difficulty slot. The house’s objects have their top speed multiplied by it, so a value above 1 moves them faster. Veterancy and the object’s current throttle still apply on top. The multiplier scales objects whose Locomotor= is Drive, Hover, Walk, Mech or Tunnel. Objects on any other locomotor, including aircraft and jumpjets, take their speed from elsewhere, and this multiplier does not scale them.
[Difficult]Groundspeed=1.2 ; example: ground objects on this difficulty travel 20% fasterWhen the house is given its slot, it multiplies this value by GameSpeedBias and, outside a campaign game, by its country’s Groundspeed=.