GameSpeedBias
The multiplier on every house's build time and ground movement speed.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
The value multiplies every house’s build time and the top speed of its ground objects. A value above 1 makes production slower and ground objects faster: at 1.1, builds take about 10 percent longer and ground objects move about 10 percent faster.
Ground objects here are those whose Locomotor= is Drive, Hover, Walk, Mech or Tunnel. Aircraft and jumpjets keep their own speed. The value also multiplies the Airspeed= figures, but nothing reads them.
A house combines this value with its difficulty section’s BuildTime= and Groundspeed= when it is given its difficulty. Outside a campaign, the country’s BuildTime= and Groundspeed= are combined in as well. Campaign games use this value too.