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GameSpeedBias

The multiplier on every house's build time and ground movement speed.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

The value multiplies every house’s build time and the top speed of its ground objects. A value above 1 makes production slower and ground objects faster: at 1.1, builds take about 10 percent longer and ground objects move about 10 percent faster.

Ground objects here are those whose Locomotor= is Drive, Hover, Walk, Mech or Tunnel. Aircraft and jumpjets keep their own speed. The value also multiplies the Airspeed= figures, but nothing reads them.

A house combines this value with its difficulty section’s BuildTime= and Groundspeed= when it is given its difficulty. Outside a campaign, the country’s BuildTime= and Groundspeed= are combined in as well. Campaign games use this value too.

See also — production