RepairDelay
The wait a computer house takes between starting one building repair and starting the next.
- Applies to
- difficulty settings
- File
rules.ini- Section
[<Difficulty ID>]- Value
- floating point
- When omitted
.02
After a computer house switches on repair for one of its structures, it waits before it starts another repair. The wait is a random number of frames between RepairDelay * 225 and RepairDelay * 1800, so the default gives 4 to 36 frames. The wait spaces out when repairs start. It does not slow a repair already running, which steps at RepairRate.
[Normal]RepairDelay=.05 ; a computer house waits 11 to 90 frames between repair startsEach difficulty section sets a separate value, and a house uses the one for its difficulty slot.
A human-controlled house has no wait. If a map gives the player’s house an IQ at or above RepairSell, that house switches on repair for its damaged structures one after another, in consecutive frames. The computer’s repair decision lists the other tests each structure must pass.