RepairRate
The interval between structure repair steps and between self-healing steps.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
.016
The value is a fraction of a minute: the engine multiplies it by 900 frames and truncates, giving 14 frames at the default. Both paths test the global frame counter against that interval rather than counting from the moment each object started, so every structure repair and every self-healing object in the match steps on the same frames.
The two paths cannot be timed apart. A service depot has URepairRate and the infantry buildings have IRepairRate, but nothing separates a structure under the wrench from an object mending itself.
See also — repair