RepairRate
The interval between structure repair steps, and the interval self-healing falls back to.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
.016
[General]RepairRate=.1 ; one repair step every 90 framesA structure under repair gains one repair step per interval, and this key sets the interval. The value is a fraction of a minute: the game multiplies it by 900 frames and truncates, so the default gives one step every 14 frames. Steps fall on fixed frames of the game clock, not on a count from when each repair started, so every structure under repair steps on the same frames. The repair tick describes each step.
Self-healing uses the same interval unless another key sets one: SelfHealRate for every type, or SelfHealingRate for one type. A service depot uses URepairRate instead, and a hospital or armory uses IRepairRate.
See also —
SelfHealRate, repair