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IQ

The house's intelligence level, which opens each computer behavior whose own threshold it reaches.

Specification
Applies to
House (per-scenario)
File
map file
Section
[<House ID>]
Value
integer
When omitted
0

Nearly every automatic behavior with an entry in the [IQ] section compares that entry against this number, so raising it switches those behaviors on in the order their thresholds fall. Two entries are exceptions: SellBack compares against the house’s tech level instead, and ContentScan is compared in a routine nothing calls. RepairSell is the threshold that turns on automatic repair and sell-back.

Two rules override what a scenario writes here. A value above MaxIQLevels is replaced by 1, not by the maximum, so an over-large number switches nearly everything off rather than on. Outside campaign games every computer house holds the maximum level, which leaves this setting meaningful there only for a house under player control.

See alsorepair